When we first saw Go! Go! Rescue Squad, we initially thought it was a game based on a random Cartoon Network/Japanese cartoon that passed us by in our older years. As it turns out, Go!Go! is a new unique brand that will also be appearing on consoles and PCs.
In this game, your Rescue Squad are a group of firefighters and in each level your aim is to rescue all the civilians in the building. The graphics are cute and colourful and you do wonder if this aimed at the kiddie market. But after a few tutorials you will soon realise the tactical nature of the game. Just a quick note: the screenshots in the pop-up are high-end and most mobiles will have slightly downgraded images - but still good.
The game mechanic revolves around picking up and throwing stuff, be it fire extinguishers or people. Throwing the people is actually good fun as they scream in mid air to land safely by the door.
There are 6 town districts to unlock and 64 levels to play through (although a fair number are tutorials). The game is huge and it will take many hours to complete (and that's forsaking the long loading times). In other games you normally get a few initial tutorial levels and then it's 50 levels of the same old stuff with nothing really new. Go!Go! is always feeding you new things at regular intervals and the game just gets bigger and bigger.
The game starts off in the first few levels at a gentle pace. Move your firefighter around the level, up/down the ladder and jump across gaps to put out the fires. Throwing fire extinguishers at the flame will put it out or you can walk into it while holding the extinguishers. Every level will have at least one exit door and you have direct/throw all civilians towards the doors to complete the level (you don't have to save the firefighters). Civilians come in a few different flavours. Luckily none of them are suicidal but some will always climb a ladder if they see it and these traits can be used to your advantage. There are a few rules to follow. You can pick up people and throw them at a safe distance or to other rescuers but you cannot carry them up ladders or jump with them. As you progress through the game, more and more elements are unveiled and the difficulty soon ramps up.
This really one for the puzzle freaks. Some of the levels seem pretty basic but finding the right course of action can be tricky and you have to throw items around the level or between rescuers before everything will fall into place. Although there is only one story mode, there are plenty of different game types including time attack and bonus levels. In the hour or two of playing I only scratched the surface of the first couple of districts and it looks like there is plenty to keep you interested.
In this game, your Rescue Squad are a group of firefighters and in each level your aim is to rescue all the civilians in the building. The graphics are cute and colourful and you do wonder if this aimed at the kiddie market. But after a few tutorials you will soon realise the tactical nature of the game. Just a quick note: the screenshots in the pop-up are high-end and most mobiles will have slightly downgraded images - but still good.
The game mechanic revolves around picking up and throwing stuff, be it fire extinguishers or people. Throwing the people is actually good fun as they scream in mid air to land safely by the door.
There are 6 town districts to unlock and 64 levels to play through (although a fair number are tutorials). The game is huge and it will take many hours to complete (and that's forsaking the long loading times). In other games you normally get a few initial tutorial levels and then it's 50 levels of the same old stuff with nothing really new. Go!Go! is always feeding you new things at regular intervals and the game just gets bigger and bigger.
The game starts off in the first few levels at a gentle pace. Move your firefighter around the level, up/down the ladder and jump across gaps to put out the fires. Throwing fire extinguishers at the flame will put it out or you can walk into it while holding the extinguishers. Every level will have at least one exit door and you have direct/throw all civilians towards the doors to complete the level (you don't have to save the firefighters). Civilians come in a few different flavours. Luckily none of them are suicidal but some will always climb a ladder if they see it and these traits can be used to your advantage. There are a few rules to follow. You can pick up people and throw them at a safe distance or to other rescuers but you cannot carry them up ladders or jump with them. As you progress through the game, more and more elements are unveiled and the difficulty soon ramps up.
This really one for the puzzle freaks. Some of the levels seem pretty basic but finding the right course of action can be tricky and you have to throw items around the level or between rescuers before everything will fall into place. Although there is only one story mode, there are plenty of different game types including time attack and bonus levels. In the hour or two of playing I only scratched the surface of the first couple of districts and it looks like there is plenty to keep you interested.
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